![]() ![]() Since you are going to lose CON with flesh sacrifice, shields aren't great long term. Flesh sacrifice gives you AP and reduces AP costs by 1, so it is honestly your best ability. ![]() So blood rain becomes pretty good for that. By level 13, you can get grasp of the starved, which does amazing damage, but only to those on blood. Maybe focus more on hydro damage early game. Early on you won't have much damage, so dipping into summoning or a jack of all trades buff bot may be needed until level 10 or so. If you toss it at people before using flesh sacrifice, bouncing shield is reliable damage. Stuff not in the OP- Early game, use a melee weapon for battle stomp and battering ram. ![]() Early on, maybe con for a shield, but flesh sacrifice kinda ruins that. After INT is maxed and you have enough memory for your skills, wits gives crit chance, so go for that. Add memory as needed, if you are using Sebille (since elf is suggested) her act 3 questline can give you +3 memory if you side with the tree. Unless you are going lonewolf, warfare should max out pretty close to the end of the game with those guidelines, but if you have extra at the end, scoundrel crit damage helps out late game when you actually have access to more crit chance.Īttributes- Intelligence is your main stat. Aside from those benchmarks, everything else should go into warfare for more damage. By level 16 you want 5 poly, and 3 hydro. Stats - Start with necro and warfare, and a point in hydro. Race - definitely elf, for flesh sacrifice elemental affinity.Ĭlass - If recruiting, I actually prefer a cleric, and get up in their face with decaying touch and then heal them for physical damage. ![]()
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