![]() ![]() Issues aside, The Talos Principle certainly has no shortage of puzzles, as stated earlier. ![]() ![]() While the game's unmistakable level of polish makes issues like these virtually a non-factor compared to lesser games in the genre, when it does happen, it's extremely disheartening. When that happens due to death, it's understandable, but there was one time when, near the end of a very lengthy puzzle, an important cube somehow got stuck on a high ledge, making it impossible to complete without resetting the entire puzzle. This creates a reward loop of solving puzzles, obtaining a sigil, opening a door, and then collecting more sigils, which doesn't instill much of a sense of accomplishment.Īnother issue with the puzzles is that some of the longer ones are far more frustrating than they are fun, with one wrong move forcing players back to the start. Furthermore, the reward for solving the puzzles (besides advancement in the plot, which happens very incrementally) are sigils virtually every time. However, this bevy of content actually works against the game at times, with some of the puzzle solutions feeling too similar to others. The Talos Principle is loaded with hidden areas to discover, and no shortage of puzzles to solve. By solving these puzzles, players are rewarded with sigils, which are then used to solve Tetris-like puzzles on door locks to open new areas. The Talos Principle is no doubt a game for the thinking gamer, starting first with the story and extending to the first-person puzzle gameplay. Players tackle various puzzles, using tools such as laser connectors, jamming devices, cubes, and more to find the solutions. These little conversations are a highlight of The Talos Principle's storytelling, and the questions posed truly get the mind working. Besides reading files on the computer, the player is able to converse with it, and it takes the player to task on a variety of subjects, from philosophy and morality. In the meantime, chatting with the computer is amusing, and it's where a great deal of The Talos Principle's philosophical elements comes into play. Virtually every level has a new batch of files to sift through, and not all of them are interesting more than a few are too long, and some aren't even important to the overall plot. This kind of storytelling is effective for atmosphere, but there are far too many files to read. These files range from excerpts of Greek literature to personal diaries of important characters that help shape the narrative. The story in The Talos Principle is told through a few scenes but mainly through reading files and interacting with the computers that can be found in each level. Already award-winning, The Talos Principle from Croteam takes more than few cues from Valve's innovative puzzler, but also blends elements of games from the "walking simulator" genre like Gone Home or The Vanishing of Ethan Carter, encouraging players to explore the environment while solving a multitude of puzzles. Although it never truly went away, the first person puzzle genre grew in prominence thanks to Portal, a hilarious and smart game from Valve that is now largely regarded as a classic. ![]()
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